
A new event is upon us in Warhammer 40K: Tacticus. This time, it’s the debut event for a new Space Wolves Character—Arjac Rockfist. Arjac is the 3rd Space Wolves character released so far in Tacticus, after Ulf and Tjark. While Ulf was mainly to counter summoners and Tjark was meant to close the gap against Psykers, Arjac is more of a supporting character that can shut down the enemy’s main damage dealer. He synergizes well with Ulf and, almost certainly, future Space Wolves characters.
We’ve broken down everything you need to know about Arjac, along with how to maximize your energy and get the most out of the event. Here’s our guide to Arjac Rockfist’s Saga of the Wolfkin event in the hit Grimdark game, Tacticus.
A Closer Look at Arjac Rockfist
Arjac Rockfist is an exciting new character that is pretty reminiscent of Thor, thanks to his lightning hammer, but is even cooler when you learn about his abilities. When it comes to stats, Arjac is a beast of a tank. He has high health, armor, and damage. That, paired with his passive ability, makes him quite a force to be reckoned with, and it will be interesting to see how he gets used in Arena and other in-game events.
Arjac’s Traits
Arjac has 3 traits, none of them new. His first trait is Resilient, which makes it so that if he were to take lethal damage and isn’t at 1HP, his HP will instead just be reduced to 1, giving him a chance to survive. This trait does not work if he is overkilled.
He also has Deep Strike, a trait you might be familiar with from Angrax and Aethana. This ability lets him move anywhere on the map on the first turn, so long as the hex is not adjacent to an enemy. This is optional, though; he can still move and attack like normal, allowing him to charge and attack any enemies within his movement range of 2 on his first turn.
His final trait is Terminator Armor, which makes the first non-psychic and non-direct hit deal 75% less damage each turn. Terminator Armor definitely helps make Arjac tankier against enemies that deal one big hit.
Arjac’s Active Ability – Foehammer
Arjac’s Active is Foehammer, a ranged ability that can shut down damage dealers on turn 1, thanks to his ability to teleport 1 hex away from the enemy. Foehammer has a range of 2, deals a small amount of damage, and stuns the enemy until Arjac’s next turn.
Stunned is a new debuff in Tacticus and makes it so that the enemy moves 1 less tile, deals 50% less damage, and is unable to use their active. This is huge, as he can essentially negate one character’s entire turn. If you notice an enemy character lining up their ability or think they’ll use it on the next turn, Arjac can put a stop to that.
The ability also increases in damage for every enemy character killed—summons do not count. For each character killed before using Foehammer, he’ll deal damage that is almost equal to the base damage of the ability multiplied by 3. For example, the ability at level 1 deals around 5-10 damage but will deal an additional 30 damage for every enemy killed.
Arjac’s Passive Ability – Anvil Shield
If you thought Foehammer sounded good, just wait till you hear about Anvil Shield. Anvil Shield helps Arjac block additional damage and, upon doing so, covers the hex underneath the character that attacked him in ice. The ice effect will stay on hexes for two rounds, stopping the character’s movement and making them take 25% more crit damage while standing on it. It’s almost like barbed wire, in the sense that characters with flying or unstoppable can move right past it, but others are stopped in their tracks.
There’s more, though. If Arjac is below 35% health or if the attacker is already on a hex with ice, he gains a 15% block chance, and any melee characters are stunned until the end of their next turn if he does block. His defensive item can have a 35% block chance, and his 3rd item can have up to 5%. That means that he can be blocking 55% of all attacks if he’s maxed out, not including any additional buffs from teammates.
Arjac’s Attack
There’s not too much to say here. He can only attack with melee, and his melee attack hits 3 times. It deals power damage, which means it has a pierce ratio of 40%. Since he hits multiple times, you’re better off giving him a gun rather than a knife. This will help with his overall damage and crits.
How to Get Arjac in Tacticus
There are two ways of getting Arjac. You can either participate in the ongoing event right now that lasts from June 10th, 2023, to June 24th, 2023. This event lets you collect shards and unlock the character without having to buy them or pray to pull them in a requisition scroll. The event is fairly easy to complete, and even F2P players should be able to unlock him at his base rarity by the end of the event.
The only other way is through requisition scrolls after July 26th, 2023. At that point, he will be added to the requisition pool, and you can pull him. If you unlock Arjac in this event, he will be added to your pool early. Since requisition scrolls are hard to come by, you’re better off trying to get him through the event. You might get lucky and pull him from a free scroll that Snowprint gives out through their promo codes, but the chances are very slim. Plus, you’ll have to wait till July; by then, everyone will already have him!
A Quick Rundown of Arjac’s Saga of the Wolfkin Event
Arjac’s event is easier than the previous legendary event for Shadowsun and the upcoming one for Maugan Ra. Most players should be able to unlock Arjac, so long as they are diligent and understand the best path to success during the event.
The event allows you to unlock Arjac at Rare, but you can increase his stars and rarity by continuing to collect points during the event. Below is a quick table summarizing how many shards it will cost to unlock and level Arjac during the event. Most players will be able to unlock him as a Rare. Dedicated players should be able to get him to Epic. Only the biggest of whales will be able to get him anywhere past Legendary.
Rarity/Stars | Event Shard Cost |
Initial Unlock as Rare 4 Stars | 280 |
Rare 5 Star | 50 |
Rare 1 Red Star | 60 |
Epic Ascension | 70 |
Epic 2 Red Stars | 50 |
Epic 3 Red Stars | 60 |
Legendary Ascension | 100 |
Legendary 4 Red Stars | 100 |
Legendary 5 Red Stars | 200 |
Legendary Diamond Star | 400 |
Saga of the Wolfkin Deed Points
During the next two weeks, you’ll get Deed Points for completing and partaking in different in-game battles. Campaigns, Arena matches, and Guild raids will award you Deed Points based on a variety of factors. You can easily tap the Deed Points icon before entering a level and see how points get awarded.
In general, you get more points for not having your characters die and for picking more difficult matchups. That said, picking difficult campaign levels or Arena opponents is not always a good idea. If your characters die or you lose the match, you’ll get less points than if you had just picked an easier matchup.
The Deed Points are used to earn Beast Trophies, which are then used to open crates with Saga of the Wolfkin Shards and other rewards. Currently, you need 280 shards to unlock Arjac. The event crates start off fairly cheap but increase in cost as you open them. Likewise, the number of Deed Points needed to receive the next set of Beast Trophies increases too.
Progress is quick in the beginning, but can feel like it grinds to a halt after a while. This is normal, don’t worry. Remember, you have two weeks total to complete the event, so take your time. You’ll also get Beast Trophies every day, depending on your ranking in the leaderboards for the event.
You’re also going to want to avoid raiding for the duration of the event. You can raid sometimes, but depending on your assigned mission, you will be cutting down on your progress. Here’s a quick look at the missions so you understand what we’re talking about.
Arjac’s Sage of the Wolfkin Missions
Every character event like this one comes with a mission track that is available to every player. You don’t have to pay anything to get these missions; there are no premium-paid missions either. There is a pack that lasts 1 week that gives you daily energy, raid tokens, and a small amount of Beast Trophies, but it’s not necessary to unlock Arjac. Here’s a quick look at the 20 missions for this event.
Mission 1 | Win 2 Lightning Victories and defeat 5 enemies with melee attacks | Mission 11 | Win 25 Lightning Victories and defeat 100 units of the Necron faction |
Mission 2 | Raid 5 campaign battles and defeat 10 enemies with Imperial units | Mission 12 | Heal or repair 5,000 health in batlle and play 1 Onslaught battle |
Mission 3 | Win 20 campaign battles and use abilities 30 times | Mission 13 | Defeat 50 Xenos enemies and use 50 Imperial unit abilities |
Mission 4 | Play 20 Arena battles and defeat 50 enemies with ranged attacks | Mission 14 | Win 25 battles using an all-Imperial character line-up and deal 30,000 damage to enemies in battle |
Mission 5 | Deal 10,000 damage using abilities and win 100 campaign battles | Mission 15 | Use abilities 150 times with Imperial units and play 20 Arena battles |
Mission 6 | Heal or repair 2,500 health in battle and win 10 battles without summoning any units | Mission 16 | Defeat 100 enemies with Imperial units and raid 25 campaign battles |
Mission 7 | Use abilities 20 times with Imperial units and play 3 Salvage Run battles | Mission 17 | Use abilities 10 times with Space Wolves units and defeat 250 enemies with ranged atttacks |
Mission 8 | Play 2 Guild Raid battles and deal 20,000 damage to enemies in battle | Mission 18 | Deal 50,000 damage using abilities and defeat 100 Xenos enemies |
Mission 9 | Deal 7,500 psychic damage and defeat 75 enemies with ranged attacks | Mission 19 | Defeat 15 enemies with Space Wolves units and raid 75 campaign battles |
Mission 10 | Win 15 battles using an all-Imperial character line-up and play 20 Arena battles | Mission 20 | Use abilities 10 times with Arjac and win 250 campaign battles |
In total, there are 20 missions and 1 bonus mission at the end that requires you to deal 15,000 damage with Arjac and win 250 campaign battles. They’re all fairly straightforward; some just might take a little more time than others. New players might have trouble at Mission 17 if they haven’t unlocked Arjac yet and don’t have Ulf or Tjark. In that case, you’ll just have to wait until you get Arjac, but you should have him by that point in the mission track.
The best tip we can give players is to focus on completing the missions above all else if they want to unlock Arjac. As soon as you load the game up, check your mission and try to complete it. For example, if you are at Mission 9, you should be heading into campaign battles with Varro, Archimatos, Eldryon, or another psychic damage dealer and avoid bringing melee units. The idea is to maximize the return of every point of energy and progress through the track as fast as possible.
Of course, you will hit points where energy is almost useless, like Mission 8. Here, you have to complete 2 Guild Raid battles. You’ll be locked out of the next mission until you do that, and no amount of energy will buy you a Guild Raid ticket. Try to plan your days out by looking at the mission table above, and you’ll be more efficient and have better chances of unlocking Arjac.
Is Arjac good in Tacticus?
Arjac will most certainly be a beefy boy in PvP. He’s undeniably tanky, and his ability to immediately shut down one character for a turn, along with others if they get stunned by his passive, is great. It’s not too clear where he fits on the Tacticus tier list, but he’ll definitely be toward the top when it comes to PvP.
If you’d like a more focused and in-depth look at Arjac, we suggest watching Nandi’s breakdown. Nandi provides a lot of great commentary on in-game events and upcoming characters; definitely check them out if you’re looking for more content.
Wrap Up
Good luck out there with the new Saga of the Wolfkin event in Tacticus featuring Arjac Rockfist. Hopefully, you can complete the event and get Arjac, at least as a rare character, if not higher. If you have any questions, feel free to ask below, and I’ll try to answer them if I have the answer.